Enterprise AI Leader · Keynote Speaker · Transformation Executive

Stop Talking About AI.
Start Executing.

Deploying enterprise AI at scale. 80,000+ autonomous actions per month across 460+ applications in 35+ countries.

Now building Pelaris, an AI fitness coach that generates, adapts, and evolves your training across 7 sports and 28 methodologies. And Endtide, a game built end to end with AI to see how far that idea stretches.

Bradley Hunt

The Results

80K+

Autonomous AI actions per month, across 460+ apps

94%

AI deflection rate

460+

Applications, 35+ countries

3x

Faster delivery

Managing AI Innovation at a Global Scale

Strategy, governance, & execution across 460+ applications, leveraging best-in-class platforms to deliver business value.

Signature Talks

Keynotes built for leaders who are done with hype and ready for execution. Real deployment data, not slide-deck theory.

Legacy → Innovation

The Brownfield Revolution

Escape technical bankruptcy. How to fix your foundations before bolting on advanced AI, and why most organisations get this backwards.

Agentic AI

Beyond the Chatbot

The difference between a chatbot that answers questions and an autonomous agent that takes action. What real agentic AI looks like at enterprise scale.

Governance

The AI Control Tower

How to govern hundreds of thousands of monthly AI actions without killing innovation velocity. Preventing shadow AI while keeping teams moving.

Current Project

Pelaris, AI Fitness Coaching

Stop tracking. Start navigating. An AI coach that builds science-based programs across strength, running, swimming, cycling, triathlon, CrossFit, and general fitness, then adapts them to how you actually feel.

New Project · An AI-Built Game

ENDTIDE, a Tower Defence Against the Sea

Endtide is a childhood debt finally paid, and a live experiment with a serious question inside it: how far can AI carry an entire build? AI writes the Unity C#, generates the 3D assets, and renders every marketing shot straight out of the simulation. The same discipline I use for enterprise AI, pointed at a childhood dream.

The game itself: a roguelite tower defence where the enemy is the ocean. Wall a warm, living city against a physically simulated sea that only rises, and when a city drowns, wind the world clock back and found a better one. In development now, pre-alpha, with the site live at playendtide.com.

Built with Unity Claude Code Meshy AI

Also Building · For Fun

Bradsolutely

A weekend vibe-coding experiment. Type anything at it, a yes or no, an excuse, a decision you're stuck on, and Brad, a sun-soaked pirate-captain hype man, rules on your life. Static page, one cloud function, a Gemini model behind it. Built because the cost of building it had dropped to roughly the cost of describing it.

Ready to move beyond the hype?

Available for keynotes, panels, workshops, and advisory on enterprise AI.

Let’s talk